![]() ![]() A very schlocky sci-fi name, that generally fits the overall narrative and themes of the game. There are areas within levels where you enter, what is known as ‘The Cybervoid’. This boss fight, however, asks you to rhythmically parry a series of attacks in quick succession, which feels sudden and will generally require a lot of trial and error to see it through. Prior to that, you will encounter one enemy that needs to be parried just once in order to kill them. One boss fight, in particular, throws an entirely new gameplay element at you, which is to parry consecutively. The boss fights in this game tend to abruptly raise the difficulty level. Difficulty Spikes And Light Puzzle Solving The resolution clarity can appear somewhat muddy in Ghostrunner, which will likely be improved for the PS5 version. The variety keeps the game fresh and interesting throughout. For example, once you unlock the Tempest ability, you can emit a shockwave that will launch enemies backwards, meaning you won’t have to get up close to finish them off. As the game progresses, there are antagonists that require different approaches, such as enemies encapsulated in a shield bubble, that will call for the player to locate and destroy the shield generator before the enemy can be cut down.Ĭhanging up the enemy design helps keep the challenge fresh and forces you to test out the new core energy abilities you have unlocked. The combat sections leave room for creativity, as they become more of a parkour playground where you can experiment with various different combinations of moves to clear the room. Fortunately, the game offers a sensory boost technique, that allows you to slow down time, and dodge those incoming projectiles. Naturally, moving at such a high speed, whilst under fire from enemies, leaves you quite exposed. Armed with a sword, you will have to get up close and personal whilst the enemies will mostly try and attack from range. One Hit, One KillĬomparable to Hotline Miami and Katana ZERO, combat must also be handled with equal parts precision and caution, as the enemies and the player character, Jack, can both be killed in just one hit. One of the more interesting environments in Ghostrunner. Upgrades such as throwing stars to knock out generators and open doorways, or a jump boost that will allow Jack (your character) to reach greater heights. Not to mention, you’ll find tokens, known as uplinks, in some levels that grant temporary upgrades. ![]() Gradually you’re introduced to more mechanics to move through levels. The challenge is also counterweighted by some very generous checkpoints and fast load times. This can be frustrating, but extremely satisfying when you eventually succeed. But, the platforming in Ghostrunner can be highly challenging and sometimes you will find yourself caught in a loop of trial and error. This lends itself well to speedrunning and time trials. ![]() Ghostrunner takes the same approach as the original Mirror’s Edge, using linear stages as a means to progress rather than an open-world format. With a host of parkour abilities you slide, wall run, grapple hook, dash, and zip-line your way through these well-designed stages until you reach the top. The setting itself is similar to something from Blade Runner or perhaps more aptly, a Mega-City from Judge Dredd. Your goal is to climb Dharma Tower, humanity’s last shelter as it is named. More importantly, they are very well designed for platforming. Although it can be often dull to look at, there are certainly some interesting environments. The setting for Ghostrunner is a suitably grim, dark, dystopian, cyberpunk near-future and that plays an important role in its level design. If ever there were a game that can make you feel like a cyborg ninja, then this is it. Ghostrunner will have you running fast and dying even faster. With Mirror’s Edge all but dead and buried, there is a gap in the market for parkour focused, action platformers with a focus on linear levels rather than an open world. Ghostrunner PS4 Review – Ghostrunner, developed by One More Level draws inspiration from titles such as Mirror’s Edge and Titanfall. ![]()
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